Blog
Product updates, guides, and engineering notes from the team.
MiniMax H3 Recast: Plan a Character Replacement Shot
Plan a MiniMax H3 Recast edit with clear cast mapping, source-shot checks and a frame-by-frame review. Compare video recasting with reference-led generation.
Oct 9, 2026Nolan Reeve
MiniMax H3 Max Ref: Build a Consistent Character Brief
Understand MiniMax H3 Max Ref and plan reference-led video shots with a character sheet, asset-role mapping, clear motion prompts and a practical review checklist.
Oct 9, 2026Nolan Reeve
Simulating Open-World Cities: Generating 2K San Francisco Game Cinematics with AI Video
How procedural web experiments like "The entire city of San Francisco as a video game" translate into high-resolution 2K cinematic city generation using MiniMax H3.
Aug 25, 2026Nolan Reeve
How to Prepare a First Frame for MiniMax H3 Image-to-Video
A practical source-image checklist for H3 first-frame animation.
Aug 1, 2026
Nolan Reeve